My Maya Portfolio

Bio: Here is the Nexus of my artwork. All of this work was done after i had finished a degree in animation. Since then i have been working on my personal projects using Maya, ZBrush , Photoshop , Painter , Houdini.i am based in the UK. I am now looking for Full-Time and/or Freelance employment..

Blog Archive

  • ▼  2025 (4)
    • ▼  July (3)
      • Vault Fragment two
      • Ch’ulel Roots
      • The Chamber is opening #scifiart #fantasyart #ambi...
    • ►  June (1)
  • ►  2023 (1)
    • ►  July (1)
  • ►  2016 (1)
    • ►  January (1)
  • ►  2015 (5)
    • ►  December (1)
    • ►  October (1)
    • ►  July (1)
    • ►  June (1)
    • ►  April (1)
  • ►  2014 (2)
    • ►  December (1)
    • ►  February (1)
  • ►  2013 (6)
    • ►  November (1)
    • ►  October (2)
    • ►  June (1)
    • ►  April (1)
    • ►  February (1)
  • ►  2012 (3)
    • ►  April (1)
    • ►  February (2)
  • ►  2011 (6)
    • ►  October (1)
    • ►  September (1)
    • ►  June (1)
    • ►  April (1)
    • ►  March (1)
    • ►  January (1)
  • ►  2010 (5)
    • ►  November (1)
    • ►  October (4)

Friday, 11 July 2025

Vault Fragment two

Posted by tyrell corp at 22:32 No comments:
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Friday, 4 July 2025

Ch’ulel Roots

Posted by tyrell corp at 14:34 No comments:
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Thursday, 3 July 2025

The Chamber is opening #scifiart #fantasyart #ambientvisuals

Posted by tyrell corp at 18:57 No comments:
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Monday, 30 June 2025

Neuroflora Awakening the Synaptic Garden. Psychedelic 4K Ambient Art

The journey into the innerverse begins here. Watch, loop, and subscribe to awaken more Neuroflora.
Posted by tyrell corp at 11:36 No comments:
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Wednesday, 12 July 2023

Journeys into the realm













 

Posted by tyrell corp at 17:45 No comments:
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Labels: My beginning journey into AI

Sunday, 31 January 2016

Pod Racer








Posted by tyrell corp at 11:05 No comments:
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Monday, 14 December 2015

growth


Posted by tyrell corp at 08:12 No comments:
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My New Art Shoppe

  • Mindscape

Introduction

These images to my left are made with Maya , zbrush and photoshop .Using photo reference from my own extensive library mixed with polypainting from zbrush to create the textures. Then the assets are exported to Maya to be rendered in passes with Mentalray and compiled in photoshop.They are constantly being updated as i continuously practice with these programs. stop by again for further misadventures into 3D art.!

Thanks for lookin..

my artstation portfolio :

https://www.artstation.com/artist/tyrellcorp

some of my older work:

http://pushinpixals.blogspot.co.uk/

my zbrush thread:

http://www.zbrushcentral.com/zbcinfinite.php?t=166641#/page/1

My very first animation:

http://vimeo.com/22422170

http://www.zbrushcentral.com/zbc-thread-gallery.php?tid=166641

Skills

Polygon modelling (Maya)

Uv mapping (uv layout)

Texture painting (hand designed,photo projected)

Photoshop painting/design

Dynamics using particles and fluids

Sculpting Digitality (ZBrush,3D coat)

Software Knowledge

Maya ........ 6 years
zbrush ...... 6 years
photoshop ..... 5 years
After Effects ..... 3 years
Painter ..... 3 years
Vue ...... 3 years
Houdini ...... 1 year
Uv layout.
Quixel suite
substance designer/painter.





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