Bio: Here is the Nexus of my artwork. All of this work was done after i had finished a degree in animation. Since then i have been working on my personal projects using Maya, ZBrush , Photoshop , Painter , Houdini.i am based in the UK. I am now looking for Full-Time and/or Freelance employment.. ankorwhat(@)live.co.uk.. remove brackets
Saturday, 1 October 2011
swampy alien test renders
heres a few renders of different objects in the swamp scene. just testing out different textures and painting styles..
My ZBrush users gallery: http://www.zbrushcentral.com/zbc-user-gallery.php?uid=69569
Monday, 19 September 2011
Alien Swampy Plant Project
Hey hey,
i just thought i would post some new WIPs for my next foray into Maya. its really just more practice especially in the modelling / texture areas of Maya. Also having a indepth look at subsurface scattering.
As usual i continue to refine my workflow strategy with Photshop,Maya and Zbrush.
Thanks for looking.
i just thought i would post some new WIPs for my next foray into Maya. its really just more practice especially in the modelling / texture areas of Maya. Also having a indepth look at subsurface scattering.
As usual i continue to refine my workflow strategy with Photshop,Maya and Zbrush.
Thanks for looking.
Tuesday, 14 June 2011
My latest projects
Well time marches on and so does my wacom..
Here's a few screens from one or two projects that i am currently working on .
As usual i've modelled in maya, sculpted in Zbrush and painted in Painter/photoshop/bodypaint.
Here's a few screens from one or two projects that i am currently working on .
As usual i've modelled in maya, sculpted in Zbrush and painted in Painter/photoshop/bodypaint.
Friday, 15 April 2011
The Movie...!!!
Well here it is (well some of it.!)
http://vimeo.com/22422170
Here are some stills from the final Maya scene. (you can also see some wip further down this blog)
They are stills from different compositing layers such as the ambient occlusion layers and the Fog / dust layers which are either multiplied or screened over the base colour layer when useing After effects or photoshop.
heres some examples:
heres the ambient occlusion:
I also experimented with painting the AO and then multiply the result over the base colour layer , but that got a little messy. If i were to carefully hand paint each frame it might have looked nice , but that would have taken ages.
heres the base colour layer:
and heres a few fog / dust tests for the first part of the short:
Thanks for looking...
http://vimeo.com/22422170
Here are some stills from the final Maya scene. (you can also see some wip further down this blog)
They are stills from different compositing layers such as the ambient occlusion layers and the Fog / dust layers which are either multiplied or screened over the base colour layer when useing After effects or photoshop.
heres some examples:
screen/linear dodge
linear dodge
heres the ambient occlusion:
I also experimented with painting the AO and then multiply the result over the base colour layer , but that got a little messy. If i were to carefully hand paint each frame it might have looked nice , but that would have taken ages.
and heres a few fog / dust tests for the first part of the short:
Thanks for looking...
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